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Home/ Questions/Q 6128879
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T16:40:38+00:00 2026-05-23T16:40:38+00:00

I have seen this kind of functionality in DirectX apps only: when you resize

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I have seen this kind of functionality in DirectX apps only: when you resize the window, the rendering will also stretch accordingly, and it looks like it was actually a texture that was stretched.

How can i do this efficiently in OpenGL ? The purpose for this is to create a fullscreen application with native resolution, because its rather hard to choose lower resolution on LCD screens, and allow me to render with lower resolution to get higher FPS.

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:40:39+00:00Added an answer on May 23, 2026 at 4:40 pm

    You will need to render to a texture or renderbuffer, then do a glBlitFramebuffer to the actual default framebuffer. Then swap buffers as normal.

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