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Home/ Questions/Q 6344513
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T20:39:14+00:00 2026-05-24T20:39:14+00:00

I have server process, its allocate console and redirect output and input to that

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I have server process, its allocate console and redirect output and input to that console. With ShellExecute this server process spawn some clients, these client know server ProcessID. So, i try AttachConsole with next class:

Console::Console(DWORD dwProcessId)
{
    if (dwProcessId) {
        AttachConsole(dwProcessId);
    }
    else
        AllocConsole();

    CONSOLE_SCREEN_BUFFER_INFO coninfo;
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
    coninfo.dwSize.Y = 500;
    SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);

    int hConHandle;
    long lStdHandle;
    lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    FILE *fp = _fdopen( hConHandle, "w" );
    *stdout = *fp;
    setvbuf( stdout, NULL, _IONBF, 0 );

    std::ios::sync_with_stdio();
}

Console::~Console()
{
    FreeConsole();
}

But it doesnt work, it even erase output to console from server process. Hmm.. May only one process can output to console. Is it possible to send output to console from many processes?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T20:39:15+00:00Added an answer on May 24, 2026 at 8:39 pm

    You should open CONOUT$ using CreateFile. Attaching to a console does not change the starndard handles that your process has inherited.

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