I have set up a UITableView with 3 sections that pulls from 3 NSArrays containing the keys for each section. I tried setting up a switch statement to manually set the detailTextLabels and accessory views for each cell, but every time I scroll the table view, the cells seemingly change on their own. Is there a more efficient way of doing this?
This is one method I tried using:
switch (indexPath.section)
{
// info
case 0:{
cell.textLabel.text = [infoKeysArray objectAtIndex:indexPath.row];
if ([cell.textLabel.text isEqualToString:@"Duration"])
{
cell.detailTextLabel.text = [task stringForDuration];
}
if ([cell.textLabel.text isEqualToString:@"Elapsed"])
{
// elapsed time
}
if ([cell.textLabel.text isEqualToString:@"Today"])
{
UISwitch *todaySwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[todaySwitch addTarget:self action:@selector(todaySwitchValueChanged:) forControlEvents:UIControlEventValueChanged];
[todaySwitch setOn:task.isToday];
cell.accessoryView = todaySwitch;
[todaySwitch release];
}
}
break;
// actions
case 1:{
cell.textLabel.text = [actionsKeysArray objectAtIndex:indexPath.row];
if ([cell.textLabel.text isEqualToString:@"Priority"])
{
// priority
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
if ([cell.textLabel.text isEqualToString:@"Finish Early"])
{
// finish early
}
if ([cell.textLabel.text isEqualToString:@"Set New Time"])
{
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
if ([cell.textLabel.text isEqualToString:@"Repeating"])
{
UISwitch *repeatingSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[repeatingSwitch addTarget:self action:@selector(repeatingSwitchValueChanged:) forControlEvents:UIControlEventValueChanged];
[repeatingSwitch setOn:task.isRepeating];
cell.accessoryView = repeatingSwitch;
[repeatingSwitch release];
//cell.detailTextLabel.text = nil;
}
}
break;
// details
case 2:{
cell.textLabel.text = [detailsKeysArray objectAtIndex:indexPath.row];
if ([cell.textLabel.text isEqualToString:@"Specifics"])
{
cell.detailTextLabel.text = task.specifics;
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
if ([cell.textLabel.text isEqualToString:@"Repeated"])
{
// times repeated
}
}
break;
default:
break;
}
And this is another:
// Info section
if ([indexPath section] == 0)
{
// duration
cell.textLabel.text = [infoKeysArray objectAtIndex:indexPath.row];
if (indexPath.row == 0)
{
cell.detailTextLabel.text = [task stringForDuration];
}
// elapsed time
if (indexPath.row == 1)
{
//cell.detailTextLabel.text = [task stringForTotalElapsedTime];
}
// today status
if (indexPath.row == 2)
{
UISwitch *todaySwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[todaySwitch addTarget:self action:@selector(todaySwitchValueChanged:) forControlEvents:UIControlEventValueChanged];
[todaySwitch setOn:task.isToday];
cell.accessoryView = todaySwitch;
[todaySwitch release];
}
}
// actions section
if ([indexPath section] == 1)
{
cell.textLabel.text = [actionsKeysArray objectAtIndex:indexPath.row];
// priority
if (indexPath.row == 0)
{
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
// finish early
if (indexPath.row == 1)
{
//[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
// set new time
if (indexPath.row == 2)
{
//cell.accessoryView = repeatingSwitch;
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
// repeating
if (indexPath.row == 3)
{
UISwitch *repeatingSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[repeatingSwitch addTarget:self action:@selector(repeatingSwitchValueChanged:) forControlEvents:UIControlEventValueChanged];
[repeatingSwitch setOn:task.isRepeating];
cell.accessoryView = repeatingSwitch;
[repeatingSwitch release];
cell.detailTextLabel.text = nil;
}
}
// details section
if ([indexPath section] == 2)
{
cell.textLabel.text = [detailsKeysArray objectAtIndex:indexPath.row];
// specifics
if (indexPath.row == 0)
{
//cell.detailTextLabel.text = taskDetails.specifics;
cell.detailTextLabel.text = task.specifics;
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
// repeated
if (indexPath.row == 1)
{
[cell setAccessoryView:nil];
}
}
Both of these attempts were inside cellForRowAtIndexPath
I ended up solving this question myself, thanks entirely to @Till’s comments. It seems the way
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]works is by reusing already existing cells, so in order to use multiple cell types in a table, you have to use different reuse identifiers. Or, since I only have 7 or 8 table view cells, I just set the cell accessory view to nil for all cells that I want to not contain a UISwitch, like so:This way saved me the trouble of dealing with multiple reuse identifiers.