I have set up this combo box and it works great. Now I have a scene that needs to scroll down and I have implemented a scroll view that takes up the entire scene. I have 4 of these combo boxes on the scene and I can’t get them working properly. In my ViewController.m if I change the “self.view addSubview” to “self.theScroller addSubView” I can get the ComboBox to load on the scroller, when clicked it throws up the normal keyboard and doesn’t load the UIPickerView.
NSMutableArray* fieldTeamsArray = [[NSMutableArray alloc] init];
[fieldTeamsArray addObject:@"Field Team 1"];
[fieldTeamsArray addObject:@"Field Team 2"];
[fieldTeamsArray addObject:@"Field Team 3"];
fieldTeams = [[ComboBox alloc] init];
[fieldTeams setComboData:fieldTeamsArray];
[self.view addSubview:fieldTeams.view]; //UIPicker works but not on the Scroll View
fieldTeams.view.frame = CGRectMake(20, 135, 275, 30); //ComboBox location
NSMutableArray* typesArray = [[NSMutableArray alloc] init];
[typesArray addObject:@"type 1"];
[typesArray addObject:@"type 2"];
[typesArray addObject:@"type 3"];
types = [[ComboBox alloc] init];
[types setComboData:typesArray];
[self.theScroller addSubview:types.view]; //ComboBox on Scroll View but no UIPicker
types.view.frame = CGRectMake(20, 187, 275, 30);
I don’t know how to get the “types” Combo box to be able to access and properly load the UIPicker while in the scroller.
It was a (small) challenge but I think I’ve found a solution.
Go in the ComboBox.h and make it conforms to UITextFieldDelegate.
Then go in the ComboBox.xib and make the File’s Owner the delegate property of the textField.
And finally, add in the ComboBox.m the delegate method following :