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Home/ Questions/Q 8475667
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T17:57:17+00:00 2026-06-10T17:57:17+00:00

I have set up Unity navigation meshes (four planes), navigation agent (sphere) and set

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I have set up Unity navigation meshes (four planes), navigation agent (sphere) and set up automatic and manual off mesh links. It should now jump between meshes. It does jump between meshes, but it does that in straight lines.

In other words, when agent comes to an edge, instead of actually jumping up (like off mesh link is drawn) it just moves straight in line but a bit faster. I tried moving one plane higher than others, but sphere still was jumping in straight line.

Is it supposed to be like this? Is it possible to set up navigation to jump by some curve? Or should I try to implement that myself?

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  1. Editorial Team
    Editorial Team
    2026-06-10T17:57:18+00:00Added an answer on June 10, 2026 at 5:57 pm

    Its recommended to solve your problems via animation. Just create a Jump animation for your object, and play it at the correct time.
    The position is relative, so if you increase the Y-position in your animation it will look like the object is jumping.

    This is also how the Unity sample is working, with the soldiers running around.

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