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Home/ Questions/Q 7616103
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T02:48:32+00:00 2026-05-31T02:48:32+00:00

I have simple class which you can see below: Questions Can I have in

  • 0

I have simple class which you can see below:

Questions

  1. Can I have in my Playground class constructor like this Playground(int aRow, int aColumn); If YES how I must allocate memory in then case for elements of row and column ? If NO why ?
  2. Why I can’t write mPlayground[0][0] = 0 and what can I do to do that ? If I can of course.

Playboard.h

#pragma once
#ifndef PLAYBOARD_H
#define PLAYBOARD_H

class Playground
{
public:
    Playground()
    {       
    }
};

class Playboard
{
public:
    Playboard();
    ~Playboard();

private:
    Playground** mPlayground;
    int mRows;
    int mColumns;

public:
    void Initialize(int aRow, int aColumn);
};

#endif /** PLAYBOARD_H */

Playboard.cpp

#include "Playboard.h"
Playboard::Playboard()
{
    mPlayground = 0;
}

void Playboard::Initialize(int aRow, int aColumn)
{
    // Set rows and columns in order to use them  in future.
    mRows = aRow;
    mColumns = aColumn;

    // Memory allocated for elements of rows.
    mPlayground = new Playground*[aRow];
    // Memory allocated for elements of each column.
    for (int i=0; i<aRow; i++)
        mPlayground[i] = new Playground[aColumn];
}

Playboard::~Playboard()
{
    // Free the allocated memory
    for (int i=0; i<mRows; i++)
        delete[] mPlayground[i];
    delete[] mPlayground;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T02:48:34+00:00Added an answer on May 31, 2026 at 2:48 am

    1a Can I have in my Playground class constructor like this Playground(int aRow, int aColumn);

    Yes, trivially:

    class Playground {
        int x, y;
        Playgrown(int aX, int xY) : x(aX), y(aY) {}
    };
    

    1b If YES how I must allocate memory in then case for elements of row and column ? If NO why ?

    You don’t have to allocate memory at all. Playground contains no pointers, and consequently requires no allocation.

    2 Why I can’t write mPlayground[0][0] = 0 and what can I do to do that ? If I can of course.

    Because you haven’t overloaded the assignment operator for Playground. For example,

    class Playground {
        …
        // Sample operator=. You'll need to implement its semantics
        void operator=(int) {}
    };
    

    You cannot initialize members of the array with new. You might be able to do this:

    {
        mPlayground[i] = new Playground[aColumn];
        for(int x = 0; x < i; x++)
          mPlayground[i][x] = Playground(3,4);
    }
    
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