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Home/ Questions/Q 3391972
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T03:51:56+00:00 2026-05-18T03:51:56+00:00

I have simple OpenGL C program (from NeHe lesson 2 ). There is initialization

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I have simple OpenGL C program (from NeHe lesson 2). There is initialization function InitGL.
And i have function foo in my static library:

void foo(double *p)
{
    p[0] = 1.0;
}

When i define array of double at start of InitGL:

double arr[1000];

and modify it in InitGL all works fine.

When i allocate memory for this array dynamically and call foo from InitGL all works fine too:

double *p = (double *)malloc(1000 * sizeof(double));
foo(p);

But when i define array at start of InitGL and call foo from InitGL:

double p[1000];
foo(p);

i get segmentation fault at line

p[0] = 1.0;

Where is the error?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T03:51:57+00:00Added an answer on May 18, 2026 at 3:51 am

    Silver_Ghost’s edited question, entered here so the question doesn’t show up as having 0 answers:

    Very very stupid mistake 😀
    Initially i’ve writen a function:

    void cg_random_points(double **dest, int n, 
              double xl, double xr,
              double yl, double yr,
              double zl, double zr) for generate set of random points in
    

    3D space. Of course there was
    segmentation fault because i must
    declare number of columns (i read it
    30 minutes ago in Kernighan and
    Ritchie book 🙂 When i fix function
    declaration to

    void cg_random_points(double (*dest)[3], int n, 
              double xl, double xr,
              double yl, double yr,
              double zl, double zr) segmetation fault continued throw by
    

    one for-loop where i forgot change
    10000 to 1000. Now all works fine.

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