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Home/ Questions/Q 6889571
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:10:23+00:00 2026-05-27T06:10:23+00:00

I have snippet of code that I am using for the purpose of resizing

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I have snippet of code that I am using for the purpose of resizing an image to a curtain size (I want to change the resolution to something like 200 dpi). Basically the reason I need it is because I want to display the image that the user have picked (somewhat large) and then if the user approves I want to display the same image in a different place but using a smaller resolution. Unfortunately, if I give it a large image nothing appears on the screen. Also, if I change

imageLabel.setIcon(newIcon); 

to

imageLabel.setIcon(icon); 

I get the image to display but not in the correct resolution that’s how I know that I have a problem inside this snipper of code and not somewhere else.

Image img = icon.getImage();

BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics g = bi.createGraphics();
boolean myBool = g.drawImage(img, 0, 0, 100, 100, null);
System.out.println(myBool);
ImageIcon newIcon = new ImageIcon(bi);
imageLabel.setIcon(newIcon);
submitText.setText(currentImagePath);
imageThirdPanel.add(imageLabel);
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  1. Editorial Team
    Editorial Team
    2026-05-27T06:10:24+00:00Added an answer on May 27, 2026 at 6:10 am

    Here is my solution:

        private BufferedImage resizeImage(BufferedImage originalImage, int width, int height, int type) throws IOException {  
            BufferedImage resizedImage = new BufferedImage(width, height, type);  
            Graphics2D g = resizedImage.createGraphics();  
            g.drawImage(originalImage, 0, 0, width, height, null);  
            g.dispose();  
            return resizedImage;  
        }  
    
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