Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6773587
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T15:41:09+00:00 2026-05-26T15:41:09+00:00

I have some amount of older game code that I am porting over to

  • 0

I have some amount of older game code that I am porting over to XNA. All of my objects use x/y (float) vs. Vector2 to describe various positions, etc.

Syntax, etc. aside, is there a good performance based reason to convert my old x/y type units to Vector2, or can I just do a straight port and not have to worry about it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T15:41:10+00:00Added an answer on May 26, 2026 at 3:41 pm

    I’d say the main reason for using Vector2 is that it allows you to use overloaded operators, which makes code easier to read and understand.

    In terms of performance, there would be so little in it, considering almost any game would be doing much more. If anything 2 floats might be faster, as accessing a variable might be faster than accessing a struct’s field (although as Merlyn has said will probably end up the same anyway).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have some (small amount) of data that I'll need quick access to on
If I have a page that takes some amount of time to process, and
I have a large amount of log data that I need to get some
I'm writing some tests in Perl which have a fair amount of set up.
I need some help in solving this problem. We have a large amount of
I have some UI in VB 2005 that looks great in XP Style, but
I have some ASP.NET web services which all share a common helper class they
I have some code for starting a thread on the .NET CF 2.0: ThreadStart
We have some input data that sometimes appears with &nbsp characters on the end.
I have some C# / asp.net code I inherited which has a textbox which

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.