I have some checks to see if a screen is active. The code looks like this:
if (GUI.Button(new Rect(Screen.width / 2 - 10, 50, 50, 30), "Rules")) //Creates a button
{
if (ruleScreenActive == true) //check if the screen is already active
ruleScreenActive = false; //handle according to that
else
ruleScreenActive = true;
}
Is there any way to – whenever I click the button – invert the value of ruleScreenActive?
(This is C# in Unity3D)
You can get rid of your if/else statements by negating the bool’s value: