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Asked: May 10, 20262026-05-10T19:16:17+00:00 2026-05-10T19:16:17+00:00

I have some code in C# which has a com wrapper. This com wrapper

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I have some code in C# which has a com wrapper. This com wrapper is used in a native c++ application. The c++ code uses a method which returns an array of instances of a class from the c# library. The instances come from a SafeArray like so:

for (long i =min; i<=max;i++)     {            IMyInterface *l = (IMyInterface *)malloc(sizeof IMyInterface );          SafeArrayGetElement(array,&i, &l);     <other code>      } 

I want to free the memory allocated for the instance l, but if I call

free(l) 

then I get a crash.

I have tried

VariantClear ((VARIANT*)l); 

and using

SafeArrayDestroy(array) 

but am still leaking 4 bytes for each instance in the array.

any ideas how I should go about freeing this memory?

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  1. 2026-05-10T19:16:17+00:00Added an answer on May 10, 2026 at 7:16 pm

    This code looks a bit confused: you’re passing ‘sizeof IMyInterface’ to malloc(), which will be the size in memory of an instance of IMyInterface, not a pointer to it: you might well mean ‘sizeof IMyInterface*’ if you want to allocate memory for a pointer.

    However, looking at it, that doesn’t make any sense either: wouldn’t you be better off not doing the malloc() at all? The last argument to SafeArrayGetElement() is a pointer to the memory that will hold the result, so the contents of l (the pointer returned by malloc()) will just be overwritten (which is why free() gives you a crash). In other words, just this should work:

    IMyInterface *l; SafeArrayGetElement(array,&i, &l); 

    Without knowing exactly what’s in the array, it’s not easy to be sure, but it looks like you’re getting confused by the old C/C++ issue of the difference between pointers and the objects they point to.

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