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Home/ Questions/Q 8681051
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T21:24:21+00:00 2026-06-12T21:24:21+00:00

I have some code that looks like this: GLfloat c[4]; glGetFloatv(GL_CURRENT_COLOR, c); I expect

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I have some code that looks like this:

GLfloat c[4];
glGetFloatv(GL_CURRENT_COLOR, c);

I expect the current RGBA color to be written in array c after the call to glGetFloatv. However, the values in the array do not change at all (i.e. it contains the same garbage value both before and after the call to glGetFloatv).

Obviously I’m either misunderstanding the meaning of GL_CURRENT_COLOR (get the color that was previously set by a call to glColor4f) or doing something wrong…

P.S.:
Also, this procedure might be called before any calls to glColor4f happen, but in that case I assume it should return (1.0, 1.0, 1.0, 1.0), right?

Edit: A call to glGetError after trying to obtain the color returns 0.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T21:24:22+00:00Added an answer on June 12, 2026 at 9:24 pm

    Workin’ fine here:

    #include <GL/glut.h>
    #include <iostream>
    using namespace std;
    
    void display(void)
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        GLfloat color[4];
    
        glGetFloatv(GL_CURRENT_COLOR, color);
        cout << "Default color: ";
        for( size_t i = 0; i < 4; i++ )
            cout << color[i] << " ";
        cout << endl;
    
        glColor3ub( 255,0,0 );
        glGetFloatv(GL_CURRENT_COLOR, color);
        cout << "Should be red: ";
        for( size_t i = 0; i < 4; i++ )
            cout << color[i] << " ";
        cout << endl;
    
        glutSwapBuffers();
    }
    
    int main(int argc, char **argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
    
        glutInitWindowSize(200,200);
        glutCreateWindow("Color");
    
        glutDisplayFunc(display);
        glutMainLoop();
        return 0;
    }
    

    Output:

    Default color: 1 1 1 1
    Should be red: 1 0 0 1
    

    P.S.: Also, this procedure might be called before any calls to glColor4f happen, but in that case I assume it should return (1.0, 1.0, 1.0, 1.0), right?

    “The initial value for the current color is (1, 1, 1, 1).”

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