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Home/ Questions/Q 8992531
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:58:35+00:00 2026-06-15T22:58:35+00:00

I have some issues about my model. Is is an easy model buy I

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I have some issues about my model. Is is an easy model buy I can not make It work well…

I upload my project here: http://webgl.drapps.info

I have a car model with some pieces that change material when mouse is over them. I use threex.domevent.js library with “on” function. My model is loaded by json files.

Issue 1

when mouse is out of canvas, threejs detects that mouse is over a piece of my model, but this is not true, and that piece change its material (triggering mouseOver event).

Furthermore, I tried to get better mouseover event because even when mouse is really over a piece, that event doesn’t trigger.

Issue 2

This is about TrackballControls. Is there any way to control rotation of my world? I mean: rotation only in one axis, rotation only for 180 degrees, etc… Is there any tutorial or article to learn how to rotate and translate camera?

Thanks for everything, I will so please to anybody who wants answer this… because I am a little lost

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-15T22:58:36+00:00Added an answer on June 15, 2026 at 10:58 pm

    Sorry, but you are out of luck.

    Question 1. Yikes! You are using threex.js which is a third-party app that hasn’t been updated in almost a year, so I can’t help you with that.

    You are also using an older version of three.js. Please update to the current version.

    If you still have problems, post a new question with a simple demo — not your entire project. Better yet, Google your question first.

    Question 2. TrackballControls is not part of the library — it is part of the examples — so it is not officially supported. If you are not happy with it, you will have to hack the code yourself.

    This question has come up a lot. Google it. To the best of my knowledge, there is not a good solution.

    Personally, I would use OrbitControls in your case — it keeps the scene right-side-up, and you can constrain the maximum polar angle, keeping the camera “above ground”.

    The best examples/tutorials are the official three.js examples, which will work with the current version of the library.

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