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Home/ Questions/Q 7033451
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T01:04:02+00:00 2026-05-28T01:04:02+00:00

i have some problem with serialization in C# Have Code: public struct CoOrds {

  • 0

i have some problem with serialization in C#
Have Code:

public struct CoOrds
{
    public double x, y, z;

    public CoOrds(double p1, double p2, double p3)
    {
        x = p1;
        y = p2;
        z = p3;
    }
}
public struct printColor
{
    public int r, g, b;

    public printColor(int p1, int p2, int p3)
    {
        r = p1;
        g = p2;
        b = p3;
    }
}
[Serializable]
public abstract class shape : ISerializable
{
    public int borderStyle=1;        
    /*  ===============================COLOR PARAMETERS================================ */
    public printColor colorRGB = new printColor(0, 0, 0);



    public System.Drawing.Drawing2D.DashStyle styleLine { get; set; }
    public int widht=2;

    /*=================================FILL PARAMETERS=====================================*/
    public printColor fillColorRGB = new printColor(255,255, 255);
    public shape()
    {
    }

    protected shape(SerializationInfo info, StreamingContext context)
    {
        colorRGB.r = info.GetInt32("colorLine.r");
        colorRGB.g = info.GetInt32("colorLine.g");
        colorRGB.b = info.GetInt32("colorLine.b");
        borderStyle = info.GetInt32("borderStyle");
        fillColorRGB.r = info.GetInt32("fillColorRGB.r");
        fillColorRGB.g = info.GetInt32("fillColorRGB.g");
        fillColorRGB.b = info.GetInt32("fillColorRGB.b");
        widht = info.GetInt32("widht");

    }

    public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
    {
        info.AddValue("colorLine.r",colorRGB.r);
        info.AddValue("colorLine.g", colorRGB.g);
        info.AddValue("colorLine.b", colorRGB.b);
        info.AddValue("borderStyle",borderStyle);
        info.AddValue("fillColorRGB.r", fillColorRGB.r);
        info.AddValue("fillColorRGB.g", fillColorRGB.g);
        info.AddValue("fillColorRGB.b", fillColorRGB.b);
        info.AddValue("widht", widht);
    }
 .....

1. how i can serializable struct like

[Serializable]
public struct CoOrds

under the class and how the put it in shape and GetObjectData, because i have too many classes where i must use this struct

Thx

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T01:04:03+00:00Added an answer on May 28, 2026 at 1:04 am

    You can directly serialize it with info.AddValue("Pos", pos, typeof(CoOrds) or you can convert to/from string.

    [Serializable()]
    public struct Coords
    {
        readonly public double x, y, z;
    
        public Coords(double x, double y, double z)
        {
            this.x = x;
            this.y = y;
            this.z = z;
        }
    
        public static Coords FromString(string value)
        {
            if (string.IsNullOrEmpty(value)) return new Coords();
            double x = 0,y= 0,z = 0;
            string[] parts = value.Split(',');
            if (parts.Length > 0) double.TryParse(parts[0], out x);
            if (parts.Length > 1) double.TryParse(parts[1], out y);
            if (parts.Length > 2) double.TryParse(parts[2], out z);
            return new Coords(x, y, z);
        }
    
        public override string ToString()
        {
            //Ensure round-trip formatting
            return string.Format("{0:R},{1:R},{2:R}", x, y, z);
        }
    
    }
    

    and then serialize it with

    [Serializable()]
    public class Vertex : ISerializable
    {
        public Coords pos1, pos2;
        ...
        public void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            info.AddValue("Pos1", pos1.ToString());
            info.AddValue("Pos2", pos2, typeof(Coords));
        }
        public Vertex(SerializationInfo info, StreamingContext context)
        {
            this.pos1 = Coords.FromString(info.GetValue("Pos1", typeof(string)) as string);
            this.pos2 = (Coords)info.GetValue("Pos2", typeof(Coords));
        }
    }
    

    With work equally well with the test code I did.

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