i have some problem with serialization in C#
Have Code:
public struct CoOrds
{
public double x, y, z;
public CoOrds(double p1, double p2, double p3)
{
x = p1;
y = p2;
z = p3;
}
}
public struct printColor
{
public int r, g, b;
public printColor(int p1, int p2, int p3)
{
r = p1;
g = p2;
b = p3;
}
}
[Serializable]
public abstract class shape : ISerializable
{
public int borderStyle=1;
/* ===============================COLOR PARAMETERS================================ */
public printColor colorRGB = new printColor(0, 0, 0);
public System.Drawing.Drawing2D.DashStyle styleLine { get; set; }
public int widht=2;
/*=================================FILL PARAMETERS=====================================*/
public printColor fillColorRGB = new printColor(255,255, 255);
public shape()
{
}
protected shape(SerializationInfo info, StreamingContext context)
{
colorRGB.r = info.GetInt32("colorLine.r");
colorRGB.g = info.GetInt32("colorLine.g");
colorRGB.b = info.GetInt32("colorLine.b");
borderStyle = info.GetInt32("borderStyle");
fillColorRGB.r = info.GetInt32("fillColorRGB.r");
fillColorRGB.g = info.GetInt32("fillColorRGB.g");
fillColorRGB.b = info.GetInt32("fillColorRGB.b");
widht = info.GetInt32("widht");
}
public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("colorLine.r",colorRGB.r);
info.AddValue("colorLine.g", colorRGB.g);
info.AddValue("colorLine.b", colorRGB.b);
info.AddValue("borderStyle",borderStyle);
info.AddValue("fillColorRGB.r", fillColorRGB.r);
info.AddValue("fillColorRGB.g", fillColorRGB.g);
info.AddValue("fillColorRGB.b", fillColorRGB.b);
info.AddValue("widht", widht);
}
.....
1. how i can serializable struct like
[Serializable]
public struct CoOrds
under the class and how the put it in shape and GetObjectData, because i have too many classes where i must use this struct
Thx
You can directly serialize it with
info.AddValue("Pos", pos, typeof(CoOrds)or you can convert to/fromstring.and then serialize it with
With work equally well with the test code I did.