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Home/ Questions/Q 8868435
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T17:16:15+00:00 2026-06-14T17:16:15+00:00

I have some problems with my app. So, I need to stop NStimer when

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I have some problems with my app. So, I need to stop NStimer when finger moved out of touched object (button). So there is a code:

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    NSSet *allTouches = [event allTouches];
    for (UITouch *touch in allTouches)
    {
        CGPoint location = [touch locationInView:touch.view];

        if ([testButton.layer.presentationLayer hitTest:location]) {

            timer = 60;
            time = [NSTimer scheduledTimerWithTimeInterval:(1.0) target:self selector:@selector(randomVoid) userInfo:nil repeats:YES];
        } else if (![testButton.layer.presentationLayer hitTest:location]){
            [time invalidate];
        }
    } 

     }

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

    [time invalidate];
}

Thanks for any help!

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  1. Editorial Team
    Editorial Team
    2026-06-14T17:16:16+00:00Added an answer on June 14, 2026 at 5:16 pm

    touchesBegan event executes when you press your finger on the screen. If you move your finger, touchesMoved is called for every move, and when you lift your finger, touchEnd is called.

    So, basically you should add code for testing if desired button is touched to the touchMoved method.

    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
        if (![testButton.layer.presentationLayer hitTest:location]){
            [time invalidate];
            time = nil;
        }
    }
    
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