Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8827133
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T07:18:21+00:00 2026-06-14T07:18:21+00:00

I have some questions about constructors in C++. For each question (from (1) to

  • 0

I have some questions about constructors in C++. For each question (from (1) to (4)) I would like to know if the behaviour is perfectly defined regarding to the standard.

A) The first one is about initialization of members :

class Class
{
    public:
        Class() 
        : _x(0)
        , _y(_x)
        , _z(_y) // <- (1) Can I initialize a member with other members ?
        {
            ;
        }

    protected:
        int _x;
        int _y;
        int _z;
};

B) What are the functions added to each class by the compiler ?

template<typename T> class Class
{
    public:
        template<typename T0>
        Class(const Class<T0>& other)
        {
            std::cout<<"My copy constructor"<<std::endl;
            _x = other._x;   
        }

        template<typename T0 = T>
        Class (const T0 var = 0)
        {
            std::cout<<"My normal constructor"<<std::endl;
            _x = var;
        }

    public:
        T _x;
};

// (2) Are 
// Class(const Class<T>& other) 
// AND 
// inline Class<T>& operator=(const Class<T>& other)
// the only functions automatically added by the compiler ?

As an example, if I call :

Class<int> a;
Class<int> b(a); // <- Will not write "My copy constructor"
Class<double> c(a); // <- Will write "My copy constructor"

(3) Is this behaviour perfectly normal according to the standard ?

(4) Do I have the guarantee that an empty constructor is not automatically added and that Class<int> x; will write "My normal constructor" ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T07:18:21+00:00Added an answer on June 14, 2026 at 7:18 am

    Can I initialize a member with other members ?

    Yes, as long as those other members have already been initialised; i.e. as long as their declarations come before the member being initialised.

    Are [the copy constructor] and [the copy-assignment operator] the only functions automatically added by the compiler ?

    It will also implicitly declare a destructor, which will destroy _x using its destructor.

    In C++11, a move constructor (Class(Class&&)) and move-assignment operator (Class& operator=(Class&&)) are also implicitly declared, unless you declare a copy or move constructor, or a copy or move assignment operator.

    Note that your constructor template is not a copy constructor, and the implicit one will be used instead:

    Class<T1> t1;
    Class<T1>(t1); // prints nothing
    Class<T2>(t1); // prints "My copy constructor" (which is a lie)
    

    Is this behaviour perfectly normal according to the standard ?

    Yes, see chapter 12.

    Do I have the guarantee that an empty constructor is not automatically added and that Class<int> x; will write "My normal constructor" ?

    Yes, a default constructor will only be implicitly declared if you don’t declare any constructors at all.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i have some questions about constructors in ColdFusion : must i use the name
I have some questions about importing data from Excel/CSV File into SQL Server. Let
I have some questions about C++ from a C# developer. For a few days
I have some questions about using MySQLi queries, and related memory management. Suppose I
I have some questions about the default values in a function parameter list Is
I have some questions about vector in STL to clarify..... Where are the objects
I have some questions about the registry. We have Preferences p = Preferences.userRoot(); If
I have some questions about the performance of this simple python script: import sys,
I am using Tomcat 6 and have some questions about Apache mod_jk as follows.
I have created a wildcard App ID and have some questions about bundle ID

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.