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Home/ Questions/Q 545539
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:46:19+00:00 2026-05-13T10:46:19+00:00

I have some simple code: function testing(){ for (a=1; a<=4; a++) { this[btn+a].enabled =

  • 0

I have some simple code:

    function testing(){
       for (a=1; a<=4; a++) {
           this["btn"+a].enabled = true;
       }
    }

If i run this function from anywhere it works fine. If i run this function from myTimer = setInteval(testing, 3000); it will not work. If i add other random code into the function it (the newly added code only) will work. So i have narrowed it down to something about this["btn"+a].enabled = true; specifically that is causing it to not run.

I really hope this makes sense, appologies, it’s 3am :(.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:46:19+00:00Added an answer on May 13, 2026 at 10:46 am

    What you say makes sense. When you call that function normally, “this” is your object. When you run it by using setInterval, you lose the reference to your “this.”

    – Edited based on comments to help others –

    Here are 3 ways to solve this problem:

    This way involves passing in “this” to your function:

    var that = this;
    setInterval(function() {testing(that)}, 1000);
    
    function testing(obj) {
        for (a = 1; a <= 4; a++) {
            obj["btn" + a].enabled = true;
        }
    }
    

    This way involves passing in “this” to setInterval:

    setInterval(this, "testing", 1000);
    
    function testing() {
        for (a = 1; a <= 4; a++) {
            this["btn" + a].enabled = true;
        }
    }
    

    The third way involves the Delagate class:

    import mx.utils.Delegate;
    
    setInterval(Delegate.create(this, testing), 1000);
    
    function testing() {
        for (a = 1; a <= 4; a++) {
            this["btn" + a].enabled = true;
        }
    }
    
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