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Home/ Questions/Q 8575425
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T19:41:31+00:00 2026-06-11T19:41:31+00:00

I have struct which is defined in c++ Win32 DLL like the following: typedef

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I have struct which is defined in c++ Win32 DLL like the following:

typedef struct matrix
{
  double** data;
  int m;
  int n;
} Matrix;

And there is a function:

Matrix getMatrix(void);

Matrix getMatrix()
{
    Matrix mat;

    mat.m = 2;
    mat.n = 2;

    mat.data    = (double**)  malloc (sizeof(double*) * 4);

    mat.data[0] = (double* )  malloc (sizeof(double) * 2);
    mat.data[1] = (double* )  malloc (sizeof(double) * 2);

    mat.data [0][0]=1;
    mat.data [0][1]=2;
    mat.data [1][0]=3;
    mat.data [1][1]=4;

    return mat;
}

How can I capture the return value of this function If I’m using P/Invoke from a C# Application

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T19:41:32+00:00Added an answer on June 11, 2026 at 7:41 pm

    I am not sure if it works, but from memory: Declare data as IntPtr and use this
    :

    static double[][] FromNative (IntPtr data, int m,int n)
    {
       var matrix=new double[m][];
    
       for(int i=0;i<m;i++)
       {
           matrix[i]=new double[n];
           Marshal.Copy(Marshal.ReadIntPtr(data),matrix[i],0,n);
           data =(IntPtr)(data.ToInt64()+IntPtr.Size);
       }
    
       return matrix;
    }
    
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