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Home/ Questions/Q 8507483
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T02:53:04+00:00 2026-06-11T02:53:04+00:00

I have summarized my question in following code snippet struct Point { public int

  • 0

I have summarized my question in following code snippet

struct Point
{
    public int X;
    public int Y;

    public Point(int x, int y)
    {
        this.X = x;
        this.Y = y;
    }

    public override int GetHashCode()
    {
        return base.GetHashCode();
    }

    public void PrintValue()
    {
        Console.WriteLine(
            "{0},{1}",
            this.X, this.Y);
    }
}

above struct is derived from ValueType which contains GetHashCode method. Below is a class version which derives from Object and contains GetHashCode method.

class Point
{
    public int X;
    public int Y;

    public Point(int x, int y)
    {
        this.X = x;
        this.Y = y;
    }

    public override int GetHashCode()
    {
        return base.GetHashCode();
    }

    public void PrintValue()
    {
        Console.WriteLine(
            "{0},{1}",
            this.X, this.Y);
    }
}

I just wanted to know. Is there any difference between these implementations?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T02:53:06+00:00Added an answer on June 11, 2026 at 2:53 am

    Yes; value-types (structs) by default make their hash-code as a composite of the values of their fields. You can observe this by trying:

    var s = new Point(1,2); // struct
    Console.WriteLine(s.GetHashCode());
    s.X = 22; // <=============== struct fields should usually be readonly!
    Console.WriteLine(s.GetHashCode()); // different
    

    Note that Equals obeys similar rules.

    By contrast, a reference-type (class) uses, by default, the reference itself for both GetHashCode() and Equals(). The s.X = 22 will not impact a class:

    var s = new Point(1,2); // class
    Console.WriteLine(s.GetHashCode());
    s.X = 22;
    Console.WriteLine(s.GetHashCode()); // same
    
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