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Home/ Questions/Q 9298631
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T22:22:13+00:00 2026-06-18T22:22:13+00:00

I have text on the screen that always faces the user and remains upright

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I have text on the screen that always faces the user and remains upright with the following code (this is working):

object.lookAt(camera.position); 
               object.rotation.x = camera.rotation.x; 
               object.rotation.y = camera.rotation.y;
               object.rotation.z = camera.rotation.z;

Now, after a button has rotated the scene by 90 degrees about the y-axis,

target = new THREE.Vector3(camera.position.z, camera.position.y, -camera.position.x);


object.lookAt(target);

So the text is facing the user as desired, but I can’t figure out how to calculate the object rotation to keep the text vertical as I rotate the scene around with trackball controls:

object.rotation.x = ??
object.rotation.y = ??
object.rotation.z = ??

Suggestions? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-18T22:22:14+00:00Added an answer on June 18, 2026 at 10:22 pm

    The easiest solution is to use THREE.OrbitControls instead.

    Then, in your render loop:

    object.quaternion.copy( camera.quaternion );
    

    three.js r.69

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