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Home/ Questions/Q 563633
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:40:51+00:00 2026-05-13T12:40:51+00:00

I have the following class: class MyClass { public: MyClass( char* what ) :

  • 0

I have the following class:

class MyClass {
public:
   MyClass( char* what ) : controlled( what ) {}
   ~MyClass() { delete[] controlled; }
   operator char*() const { return controlled; }
   operator void*() const { return controlled; }
   operator bool() const { return controlled != 0; }

private:
   char* controlled;
};

This is compiled with Microsoft SDK that has the following typedefs:

typedef long LONG_PTR;
typedef LONG_PTR LPARAM;

The calling code does the following:

MyClass instance( new char[1000] );
LPARAM castResult = (LPARAM)instance;
// Then we send message intending to pass the address of the buffer inside MyClass
::SendMessage( window, message, wParam, castResult );

Suddenly castResult is 1 – MyClass::operator bool() is invoked, it returns true which is converted to 1. So instead of passing the address I pass 1 into SendMessage() which leads to undefined behaviour.

But why is operator bool() invoked in the first place?

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:40:52+00:00Added an answer on May 13, 2026 at 12:40 pm

    It’s one of the known pitfalls of using operator bool, that is a aftershock of C inheritance. You’d definitively benefit from reading about the Safe Bool Idiom.

    In general, you didn’t provide any other matchable casting operator, and bool (unfortunately) is treated as a good source for arithmetic casting.

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