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Home/ Questions/Q 5945687
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T16:43:00+00:00 2026-05-22T16:43:00+00:00

I have the following classes: class A {}; class B { vector<A> vect; };

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I have the following classes:

class A {};

class B { vector<A> vect; };

I can access an arbitrary A like this:

A a = b.vect[0];
// A *a_ptr = &a;

But how can I get directly to *a_ptr?

A *a_ptr = &b.vet[0];

compiles and doesn’t give runtime errors, but it points to a wrong memory location.

EDIT:

my real world example: http://ideone.com/kP8NK

While Ideone gives the expected “You are now at 0, 0, 0“, MS VisualStudio compiler yields “You are now at 6624656, -33686019, -1414812757“

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  1. Editorial Team
    Editorial Team
    2026-05-22T16:43:01+00:00Added an answer on May 22, 2026 at 4:43 pm

    It’s not “wrong”, you just missed the difference. Namely:

    A a = b.vect[0]; // Makes `a` a *copy* of the vector element
    A *a_ptr = &a; // Address of the copy
    
    A *a_ptr2 = &b.vect[0]; // Address of the element, not a copy
    

    To get the equivalence, you should change your first one to:

    A& a = b.vect[0]; // Makes `a` a reference to the vector element
    A *a_ptr = &a; // Address of the element, not a copy
    

    If you’re still not getting what you expect after observing this difference, then you’ll need to show us your exact example along with how you’re determining what “right” and “wrong” outcomes are.


    The problem is that std::vector<>::push_back will invalidate references, pointers, and iterators to elements when size() == capacity(), because it needs to allocate a new chunk of memory. Using an invalidated pointer (et al.) leads to undefined behavior, so your results are unknown.

    You should store indices instead, and do a trivial look-up to get the actual element. (Note vector remains ordered, so even though your rooms may move in memory, their index is the same.)

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