I have the following code, any ideas on how to resolve this issue, instead of declaring a int variable outside the function? I get the following compiler error: Use of unassigned local variable ‘counter’
public static int GetNumberOfDevicesForManagementGroup(Guid managementGroupId, bool firstTime)
{
int counter;
using (var ctx = new DeviceManagerEntities())
{
if (firstTime)
{
firstTime = false;
counter = 0;
GetNumberOfDevicesForManagementGroup(managementGroupId, firstTime);
}
else
{
var groups = ctx.ManagementGroups
.Where(x => x.ParentId == managementGroupId)
.ToList();
if (groups.Count != 0)
{
foreach (ManagementGroups group in groups)
{
var devices = ctx.Devices
.Where(x => x.ManagementGroups.ManagementGroupId == group.ManagementGroupId)
.ToList();
foreach (Devices device in devices)
{
counter++;
}
GetNumberOfDevicesForManagementGroup(group.ManagementGroupId, firstTime);
}
}
else
{
var devices = ctx.Devices
.Where(x => x.ManagementGroups.ManagementGroupId == managementGroupId)
.ToList();
foreach (Devices device in devices)
{
counter++;
}
}
}
}
return counter;
}
There seem to be many things wrong with this function.
You have a recursive function that creates a new entity context – and recurses before the context is disposed! So not only does this create a ton of redundant
ObjectContextinstances, but they are all used at the same time. This whole thing should be totally rewritten to share a context across function calls.You create a
ObjectContextin a static method. This is really poor design. Especially given the name of this method, it would appear that you are abusing static methods in order to implement what is effectively procedural code. This should be an instance method, and the class should probably be the thing that actually maintains theObjectContext.You have a bunch of lines like this:
GetNumberOfDevicesForManagementGroup(managementGroupId, firstTime);. These do nothing whatsoever except waste CPU cycles and database time. You’re throwing away the results you get from them. It looks like you think that successive executions ofGetNumberOfDevicesForManagementGroupare going to share the samecountervariable; that’s not how recursion works, that’s not how subroutines work, and makingcountera global variable to compensate is wrong wrong wrong.Instead of actually getting a count in each instances, you just download all of the “devices” and count them one-by-one. This is, again, a huge waste of CPU and database time.
You’re running a database query in a loop. Yikes.
The two lines
firstTime = false;andcounter = 0;in the firstifblock don’t do anything at all. You’re assigning to the function arguments. These are no-ops.You never actually do initialize
counterfor theelseblock, so the compiler error really is no surprise. If you want to increment a variable, such ascounter++, it has to start somewhere.Honestly, it looks like this originated as some crufty procedural code that has been haphazardly “converted” to C#. You need to rewrite this method completely. You probably need to redo a lot of your design.
Here is an example of a rewritten class that, if I’ve understood your code correctly, will accomplish the same task (getting the count of devices for a single management group and all of the management groups in its subtree):
Note that this is still not going to perform very well because it’s hammering the database with a new query for every child group; in order to get this up to snuff, you would need to implement a recursive query in the database itself.