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Home/ Questions/Q 7024075
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T23:47:34+00:00 2026-05-27T23:47:34+00:00

I have the following code at least 10 different times in my code. Seems

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I have the following code at least 10 different times in my code. Seems kind of smelly to me.

        public void DisplayTransitInfo(TransitInfo transitInfo)
    {
        if (InvokeRequired)
            EndInvoke(BeginInvoke(new MethodInvoker(() => DisplayTransitInfo(transitInfo))));
        else
        {
            var control = (from string key in _visiblePanes.Keys
                           where key == "transitInfo"
                           select _visiblePanes[key].Control).ToList();

            TransitInfoControl cntl = (TransitInfoControl)control[0];
            //TODO: Transit Info
        }
    }

    public void ModifyParties(UltraTreeNode node)
    {
        if (InvokeRequired)
            EndInvoke(BeginInvoke(new MethodInvoker(() => ModifyParties(node))));
        else
        {
            var control = (from string key in _visiblePanes.Keys
                           where key == "parties"
                           select _visiblePanes[key].Control).ToList();

            PartiesControl cntl = (PartiesControl)control[0];
            cntl.ModifyParties(node);
        }
    }

I feel that it could be possible to use generics in this situation. I have also considered moving:

                var control = (from string key in _visiblePanes.Keys
                           where key == "parties"
                           select _visiblePanes[key].Control).ToList();

to its own function that would return the instance of the control in the dictionary.

Is this code smelly or do I just need to get my nose worked on?

Thanks as always!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T23:47:35+00:00Added an answer on May 27, 2026 at 11:47 pm

    If you are looking to simplify

            var control = (from string key in _visiblePanes.Keys  
                           where key == "transitInfo"  
                           select _visiblePanes[key].Control).ToList();  
    
            TransitInfoControl cntl = (TransitInfoControl)control[0]; 
    

    and

            var control = (from string key in _visiblePanes.Keys   
                           where key == "parties"   
                           select _visiblePanes[key].Control).ToList();   
    
            PartiesControl cntl = (PartiesControl)control[0];   
    

    And if _visiblePanes is a dictionary, which implies it can have no duplicate keys, then you don’t need generics, just use this instead:

    var cntl = (TransitInfoControl)_visiblePanes["transitInfo"].Control;
    

    and

    var cntl = (PartiesControl)_visiblePanes["parties"].Control;
    

    EDIT

    (added casts above for equivalence with the original code)

    This suggestion, compared with Jim Mischel’s, is not only simpler to type and read, it is also closer to the original code, because it throws an exception if the key is not present in the dictionary. If the original code used Linq in an attempt to cover that possibility, it fails at PartiesControl cntl = (PartiesControl)control[0];. Assuming that the absence of a key in the dictionary is non-exceptional, then, of course, Jim’s TryGetValue solution is better.

    To return to the original question about generics, there is a possible advantage in extracting the get-and-cast logic into a generic method:

    bool TryGetCast<T>(IDictionary<string, BaseControl> dict, string key, out T value) where T : BaseControl
    {
        BaseControl tryGet;
        if (dict.TryGetValue(key, out tryGet)
        {
            value = (T)tryGet;
            return true;
        }
        value = default(T);
        return false;
    }
    

    can be called thus:

    PartiesControl cntl;
    if (TryGetCast(_visiblePanes, "parties", out cntl))
    {
        //do whatever;
    }
    

    However, the benefit is slight. Jim’s solution plus a cast is not much more verbose:

    BaseControl c; 
    if (_visiblePanes.TryGetValue("parties", out c)) 
    {
        var cntl = (PartiesControl)c;
        // do whatever
    }
    
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