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Editorial Team
Asked: May 13, 20262026-05-13T10:02:04+00:00 2026-05-13T10:02:04+00:00

I have the following code: glEnable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(1,1); // or 40,40 etc… doesnt help at

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I have the following code:

glEnable(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(1,1); // or 40,40 etc... doesnt help at all

But the lines are still z-fighting, is this common bug or something…? My lines are 1.0f thick and i draw the lines last in the scene.

Also i have disable GL_ALPHA_TEST and GL_LINE_SMOOTH and enabled GL_BLEND and GL_COLOR_LOGIC_OP

Edit: i have already tried GL_POLYGON_OFFSET_FILL, it doesnt help.

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:02:05+00:00Added an answer on May 13, 2026 at 10:02 am

    GL_POLYGON_OFFSET_LINE only works for polygon rendering with glPolygonMode(GL_FRONT_AND_BACK, GL_LINE). If you’re drawing primitives with GL_LINES it doesn’t work. In this case you’ll have to manually offset the vertices.

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