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Home/ Questions/Q 4627354
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T03:33:21+00:00 2026-05-22T03:33:21+00:00

I have the following code: glShaderSource(shader, 1, (const char **)data.c_str(), NULL); But it makes

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I have the following code:

glShaderSource(shader, 1, (const char **)data.c_str(), NULL);

But it makes my program crash. How do I convert std::string into const char ** ?
I also tried (const char **)& but it said “requires l-value” which I don’t understand. It works fine when I use this code:

const char *data = "some code";
glShaderSource(shader, 1, &data, NULL);

But I can’t make it work directly from a std::string. I could allocate a new char array for it but that is not nice code.

I also tried with const GLchar but obviously it makes no difference.

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  1. Editorial Team
    Editorial Team
    2026-05-22T03:33:21+00:00Added an answer on May 22, 2026 at 3:33 am

    data.c_str() returns a const char*, so do this:

    const char *c_str = data.c_str();
    glShaderSource(shader, 1, &c_str, NULL);
    
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