I have the following code
#include <iostream>
#include <vector>
class Entity {
public:
virtual void func() = 0;
};
class Monster : public Entity {
public:
void func();
};
void Monster::func() {
std::cout << "I AM A MONSTER" << std::endl;
}
class Buddha : public Entity {
public:
void func();
};
void Buddha::func() {
std::cout << "OHMM" << std::endl;
}
int main() {
const int num = 5; // How many of each to make
std::vector<Entity*> t;
for(int i = 0; i < num; i++) {
Monster m;
Entity * e;
e = &m;
t.push_back(e);
}
for(int i = 0; i < num; i++) {
Buddha b;
Entity * e;
e = &b;
t.push_back(e);
}
for(int i = 0; i < t.size(); i++) {
t[i]->func();
}
return 0;
}
However, when I run it, instead of each class printing out its own message, they all print the “Buddha” message. I want each object to print its own message: Monsters print the monster message, Buddhas print the Buddha message.
What have I done wrong?
You need to allocate the objects from the heap with ‘new’. What’s happening here is that you’re creating temporary objects, taking the pointer to those objects, and then those objects are being destroyed. Yes, this is differerent from many other languages. 🙂
Instead, try:
When you see weird behavior like this, check to see the contents of the actual vector. You’d find that all of your slots had the same value, which is the spot on the stack that was holding the temporary monster then the temporary buddha.