Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4021066
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T10:18:21+00:00 2026-05-20T10:18:21+00:00

I have the following code: public function Application() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,

  • 0

I have the following code:

public function Application()
        {
            loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
            var urlRequest:URLRequest = new URLRequest("image/1.jpg");
            loader.load(urlRequest);
            addChild(loader);
        }
        private function completeHandler(e:Event):void{
            loader.content.width = 800;
            loader.content.scaleY = loader.content.scaleX;
            piece = Math.round(loader.height/10);
            drawBitmaps();
        }
        private function drawBitmaps():void{
             var bmdata:BitmapData = new BitmapData(loader.width, piece, true, 0x000000);
             bmdata.draw(loader);
             var bitmap:Bitmap = new Bitmap(bmdata);
                 addChild(bitmap);
                 loader.visible = false;
        }

the result is a bitmap wich contains a pice of the image. The height is 80. and it starts at the top of the image. But how can i tell the bitmapdata to start drawing the image from lets say 80pixels? so it draws a middle piece of the image? Because atm it allways draws from the top of the image.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T10:18:22+00:00Added an answer on May 20, 2026 at 10:18 am

    You should use BitmapData::draw clipRect parameter.
    Here is an example:

    package {
      import flash.geom.Rectangle;
      import flash.display.Bitmap;
      import flash.display.BitmapData;
      import flash.display.Graphics;
      import flash.display.Sprite;
      public class BitmapDataTest extends Sprite {
         public function BitmapDataTest() {
            var c:Sprite = new Sprite();
            var g:Graphics;
            g = c.graphics;
            g.beginFill(0xFF0000);
            g.drawCircle(30,30,30);
            g.endFill();
            addChild(c);
            c.x = 10;
            c.y = 10;
            var bmdata:BitmapData = new BitmapData(60, 60, true, 0x000000);
            bmdata.draw(c,null,null,null, new Rectangle(0,30,30,30));
            var bitmap:Bitmap = new Bitmap(bmdata);
            addChild(bitmap);
            bitmap.x = 80;
            bitmap.y = 10;
           }
       }
    }
    

    Please notice that the target bitmap data should have the same dimensions as source or this won’t work. If you really have to cut it down you should use BitmapData::copyPixels method.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following code in my controller: public ActionResult Details(int id) { var
I have a following code which works fine MsgBox(AddSomething(Of String)(Hello, World)) Public Function AddSomething(Of
I Have following code: Controller: public ActionResult Step1() { return View(); } [AcceptVerbs(HttpVerbs.Post)] public
I have the following code: public static T ParameterFetchValue<T>(string parameterKey) { Parameter result =
I have the following code: public class Test { public static void Main() {
I have the following code for factory design pattern implementation. class Pen{ public: virtual
I have the following code: using System; using System.Linq; using System.Linq.Expressions; public class Program
I have seen the following code: [DefaultValue(100)] [Description(Some descriptive field here)] public int MyProperty{...}
I have following Code Block Which I tried to optimize in the Optimized section
I'm trying to use opengl in C#. I have following code which fails with

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.