Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8711255
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 13, 20262026-06-13T04:49:52+00:00 2026-06-13T04:49:52+00:00

I have the following code: template<class T> class RandomTreeNode { private: RandomTreeNode<T> *left; RandomTreeNode<T>

  • 0

I have the following code:

template<class T>
class RandomTreeNode {
private:
    RandomTreeNode<T> *left;
    RandomTreeNode<T> *right;
public:
    RandomTreeNode(): left(0), right(0) {}

    void create_left_child(){ left = &RandomTreeNode<T>();}
    void create_right_child(){ right = &RandomTreeNode<T>();}

But this gives me a compile error because I am pointing to the address of a temporary variable. I don’t want the new RandomTreeNode’s being created to be destroyed at the end of the function, how can I achieve this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-13T04:49:56+00:00Added an answer on June 13, 2026 at 4:49 am

    Use:

    void create_left_child()
    {
        left = new RandomTreeNode<T>();
    }
    
    void create_right_child()
    {
        right = new RandomTreeNode<T>();
    }
    

    And remember you have to delete them when you no longer need them (probably when the entire tree is destructed, or when that particular node gets deleted).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following code: template<class T> class RandomTreeNode { public: typedef typename RandomTreeFunction<T>::function_ptr
I have the following small code: template <typename T> class V { public: T
I have the following code: template <class T> static std::string ToString(const T& t) {
Consider the following code : template<bool AddMembers> class MyClass { public: void myFunction(); template<class
So I have the following code: template<class T> class A { public: class B
I have following template code: class ClassName{}; template <class T> class TemplatePtr { public:
I have the following code: template <class Ret> class Foo { public: template <class
I have the following code: template <class T> struct pointer { operator pointer<const T>()
I have the following code: class TimeOutException {}; template <typename T> class MultiThreadedBuffer {
I have the following code: template <typename T> LuaCall& operator>>(T) { BOOST_STATIC_ASSERT(sizeof(T) == 0);

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.