I have the following code:
TextBlock tmp = new TextBlock
{
Text = displayText,
Foreground = new SolidColorBrush(Colors.Red),
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
FontSize = 30
};
Grid grd = new Grid();
grd.Children.Add(tmp);
// grd.Background = new SolidColorBrush(Colors.LightGray);
Viewbox vb = new Viewbox();
vb.Child = grd;
vb.Width = width;
vb.Height = height;
DrawingCvs.Children.Add(vb);
Canvas.SetLeft(vb, xpos);
Canvas.SetTop(vb, ypos);
Canvas.SetZIndex(grd, 1000);
// we need a second grid for cosmetic reasons. Due to
// how the viewbox works, when we resize we lose the full
// width of the grid which has a textblock in it
Grid cosmeticGrd = new Grid
{
Width = width,
Height = height,
Background = new SolidColorBrush(Colors.LightGray)
};
DrawingCvs.Children.Add(cosmeticGrd);
Canvas.SetLeft(cosmeticGrd, xpos);
Canvas.SetTop(cosmeticGrd, ypos);
Canvas.SetZIndex(grd, 0);
What I want is for the Grid added first in the code to be above the grid added second. What is wrong with my Z-Index property setting here? Or is it something else?
InB4 Change the order you add them in the code–yes I realize this, but as a point of understanding I want to understand the ZIndex property.
Your first
SetZindexcall:incorrectly applies the setting to the
Gridinstead of theViewbox. It should be:because the
Viewboxis the child of theCanvas.Likewise, your second
SetZIndexcall:is applied to the wrong
Grid. It should be:In summary, the
Canvas.ZIndexattached property affects the ordering ofCanvaschildren.