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Home/ Questions/Q 6337943
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T19:20:54+00:00 2026-05-24T19:20:54+00:00

I have the following code that will download a file asynchronously to my hard-drive,

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I have the following code that will download a file asynchronously to my hard-drive, shouting to the console the current progress and quitting with a goodbye message in the end:

webClient.DownloadProgressChanged.Add(fun args ->
      if (currentPercentage < args.ProgressPercentage) then
        Console.WriteLine(args.ProgressPercentage.ToString() + "%")

      currentPercentage <- args.ProgressPercentage
  )

webClient.DownloadFileCompleted.Add(fun args ->
  Console.WriteLine("Download finished!")
  Environment.Exit 0
)

webClient.DownloadFileAsync(new Uri(url_to_download),  file_name)

Thread.Sleep Int32.MaxValue

I was wondering, though, whether there could be any more elegant way of achieving this without having to resort to “sleeping forever” in the main thread, having the program end though an Environment.Exit(). I have no prejudice towards using Environment.Exit() but I’d like to avoid it, if possible! The only way I can think of avoiding this would be to spawn a new thread and then waiting for it to die, but that does seem cumbersome. Any simpler way to accomplish this?

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  1. Editorial Team
    Editorial Team
    2026-05-24T19:20:55+00:00Added an answer on May 24, 2026 at 7:20 pm

    You can use a ResetEvent like this:

    webClient.DownloadProgressChanged += (f,a) => ...
    AutoResetEvent resetEvent = new AutoResetEvent(false);
    webClient.DownloadFileCompleted += (f, a) => resetEvent.Set();
    webClient.DownloadDataAsync(new Uri(url_to_download), file_name);
    resetEvent.WaitOne();
    Console.WriteLine("Finished");
    
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