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Home/ Questions/Q 3284356
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:08:44+00:00 2026-05-17T20:08:44+00:00

I have the following code the only seems to use the last colour for

  • 0

I have the following code the only seems to use the last colour for the whole line…..
I want the colour to be changing throughout this. Any ideas?

        CGContextSetLineWidth(ctx, 1.0);

        for(int idx = 0; idx < routeGrabInstance.points.count; idx++)
        {
            CLLocation* location = [routeGrabInstance.points objectAtIndex:idx];

            CGPoint point = [mapView convertCoordinate:location.coordinate toPointToView:self.mapView];

            if(idx == 0)
            {
                // move to the first point
                UIColor *tempColor = [self colorForHex:[[routeGrabInstance.pointHeights objectAtIndex:idx] doubleValue]];
                CGContextSetStrokeColorWithColor(ctx,tempColor.CGColor);
                CGContextMoveToPoint(ctx, point.x, point.y);

            }
            else
            {
                    UIColor *tempColor = [self colorForHex:[[routeGrabInstance.pointHeights objectAtIndex:idx] doubleValue]];
                    CGContextSetStrokeColorWithColor(ctx,tempColor.CGColor);
                    CGContextAddLineToPoint(ctx, point.x, point.y);
            }
        }

        CGContextStrokePath(ctx);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:08:44+00:00Added an answer on May 17, 2026 at 8:08 pm

    The CGContextSetStrokeColorWithColor only changes the state of the context, it does not do any drawing. The only drawing done in your code is by the CGContextStrokePath at the end. Since each call to CGContextSetStrokeColorWithColor overrides the value set by the previous call the drawing will use the last color set.

    You need to create a new path, set the color and then draw in each loop. Something like this:

    for(int idx = 0; idx < routeGrabInstance.points.count; idx++)
    {
        CGContextBeginPath(ctx);
        CGContextMoveToPoint(ctx, x1, y1);
        CGContextAddLineToPoint(ctx, x2, y2);
        CGContextSetStrokeColorWithColor(ctx,tempColor.CGColor);
        CGContextStrokePath(ctx);
    }
    
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