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Home/ Questions/Q 1105113
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T01:34:50+00:00 2026-05-17T01:34:50+00:00

I have the following code -(void) animate:(UIButton*) b withState: (int) state andLastState:(int) last_state {

  • 0

I have the following code

-(void) animate:(UIButton*) b withState: (int) state andLastState:(int) last_state {
 if (state < last_state) {
     int stateTemp = state;
     float duration = 1.0 / 30.0;
     [b animateWithDuration: duration
         animations: ^{ [UIImage imageNamed:[NSString stringWithFormat:@"m1.a000%d.png", state]]; }
    completion: ^{ animate(b, stateTemp++, last_state); }];
     }
}

but get an error increment of read-only variable stateTemp

I am trying to animate a series of images by setting a UIButtons image.

What is wrong with this code?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T01:34:51+00:00Added an answer on May 17, 2026 at 1:34 am

    Any variable used inside a block is const copied. So really what you’ve got going on is this:

    -(void) animate:(UIButton*) b withState: (int) state andLastState:(int) last_state {
    if (state < last_state) {
     int stateTemp = state;
     float duration = 1.0 / 30.0;
     [b animateWithDuration: duration
         animations: ^{
          [UIImage imageNamed:[NSString stringWithFormat:@"m1.a000%d.png", state]];
         }
         completion: ^{
          const int stateTempCopy = stateTemp;
          animate(b, stateTempCopy++, last_state); 
         }
     ];
     }
    }
    

    The problem is trying to alter a const variable. You can’t do that. Fortunately, there’s a way around that, and that’s with the __block specifier.

    Simply change int stateTemp = state; to __block int stateTemp = state; and you’ll be good to go. (For the documentation on __block, check out the documentation)

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