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Home/ Questions/Q 8162765
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T18:50:18+00:00 2026-06-06T18:50:18+00:00

I have the following code: void doPlayerMove(void) { bool moved = false; while (!moved)

  • 0

I have the following code:

void doPlayerMove(void)
{
    bool moved = false;

    while (!moved) 
    {
        printf("\nWhere is the piece you want to move?(rc):");
        int r = getchar() - '0';// gets the row number
        int c = getchar() - '0';// gets the column number

        printf("%d:%d", r, c);// prints the chosen row/column

        clearInput();
        printf("\nWhere is the space you want to move to?(rc):");
        int r2 = getchar() - '0';
        int c2 = getchar() - '0';

        printf("%d:%d", r2, c2);

        ...
    }
}

void clearInput(void)
{
    while(getchar() != '\n');
}

this is the output i get:

Where is the piece you want to move?(rc):51
5:1
Where is the space you want to move to?(rc):40
4:00

Whats up with the extra 0? Does anyone see where the problem is?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T18:50:21+00:00Added an answer on June 6, 2026 at 6:50 pm

    As the OP says in a comment:

    Problem solved, it was some output from some function i was calling in
    the … sorry for the false alarm!

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