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Home/ Questions/Q 7931369
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T20:41:58+00:00 2026-06-03T20:41:58+00:00

I have the following code which draws an attributed string in a rect: CGContextRef

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I have the following code which draws an attributed string in a rect:

CGContextRef context = UIGraphicsGetCurrentContext();
    CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((__bridge CFAttributedStringRef)string);

    // left column form
    CGMutablePathRef leftColumnPath = CGPathCreateMutable();
    CGPathAddRect(leftColumnPath, NULL, CGRectMake(rect.origin.x, -rect.origin.y,rect.size.width, self.bounds.size.height));

    // left column frame
    CGContextSetTextMatrix(context, CGAffineTransformIdentity);
    CGContextTranslateCTM(context, 0, self.bounds.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);   
    CTFrameRef leftFrame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), leftColumnPath, NULL);
    CTFrameDraw(leftFrame, context);

Everything works fine here, but I need finer control over each individual line. So instead of drawing the frame, I want to draw each line separately. So I’m trying instead of using CTFrameDraw using this:

CFArrayRef linesArray =  CTFrameGetLines(leftFrame);
    for (CFIndex i = 0; i < CFArrayGetCount(linesArray); i++){
        CTLineRef line = CFArrayGetValueAtIndex(linesArray, i);
        CTLineDraw(line, context);
}

However, this doesn’t draw the same result as drawing the frame. I’m a newbie to Core Text, so is there more I should be doing to draw the line? Current this loop executes several times, but only one line is drawn on the bottom of the screen (rather on top with CTFrameDraw)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T20:41:59+00:00Added an answer on June 3, 2026 at 8:41 pm

    insert CGContextSetTextPosition(context, x, y) just before CTLineDraw and change x & y as needed (don’t forget y is reversed)

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