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Home/ Questions/Q 1091157
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:28:52+00:00 2026-05-16T23:28:52+00:00

I have the following design request for a visual editing tool written in C++:

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I have the following design request for a visual editing tool written in C++:

  • be able to define a template object (assign image, edit default rotation/scale, edit default property values)
  • be able to place instances of template object in view
  • be able to make changes to template object (eg different image, change rotation, scale, property values) with all instances using the new values immediately or after clicking “Apply”
  • Exception: if rotation, scale or any property value has been modified (overridden) at the instance, it should no longer take that value from its template!

What are good design choices for implementing such a template-instance relationship in C++ with the additional condition of instances being able to override template values? Is there a design pattern for that?

I came up with a few ideas but none strike me as the way to go. For example, I could have a TemplateObject class and a TemplateObjectInstance class. Through a 1-to-many relationship they “know” each other and for example, instances could check if a property is overridden locally (entry in TemplateObjectInstance’s properties dictionary exists) and if not, tries to get the value from its parenting TemplateObject properties dictionary instead. Is that a solution that would work well enough?

Note: this question is not about C++ Templates.

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:28:52+00:00Added an answer on May 16, 2026 at 11:28 pm

    I don’t see why this needs to be complicated. Unless there are additional constraints you’re not letting us know about…

    class RealItem;
    
    class TemplateItem 
    {
        //data members
    public:
        //set properties and such
        RealItem MakeRealItem() const; //Generates a RealItem from this template.
    };
    
    class RealItem
    {
        //etc...
    };
    
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