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Home/ Questions/Q 771113
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:36:09+00:00 2026-05-14T18:36:09+00:00

I have the following hierarchy of classes class classOne { virtual void abstractMethod() =

  • 0

I have the following hierarchy of classes

class classOne
{
    virtual void abstractMethod() = 0;
};

class classTwo : public classOne
{
};

class classThree : public classTwo
{
};  

All classOne, classTwo and classThree are abstract classes, and I have another class that is defining the pure virtual methods

class classNonAbstract : public classThree
{
    void abstractMethod();

    // Couple of new methods
    void doIt();
    void doItToo();
};

And right now I need it differently…I need it like

class classNonAbstractOne : public classOne
{
    void abstractMethod();

    // Couple of new methods
    void doIt();
    void doItToo();
};

class classNonAbstractTwo : public classTwo
{
    void abstractMethod();

    // Couple of new methods
    void doIt();
    void doItToo();
};

and

class classNonAbstractThree : public classThree
{
    void abstractMethod();

    // Couple of new methods
    void doIt();
    void doItToo();
};

But all the nonAbstract classes have the same new methods, with the same code…and I would like to avoid copying all the methods and it’s code to every nonAbstract class. How could I accomplish that?

Hopefully it’s understandable…

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:36:10+00:00Added an answer on May 14, 2026 at 6:36 pm
    template<class Base>
    struct Concrete : Base {
      void abstractMethod();
    
      void doIt() {
        // example of accessing inherited members:
        int n = Base::data_member; // or this->data_member
        n = Base::method(); // non-virtual dispatch
        n = this->method(); // virtual dispatch
    
        // since Base is a template parameter, 'data_member' and 'method' are
        // dependent names and using them unqualified will not properly find
        // them
      }
      void doItToo();
    };
    
    typedef Concrete<classOne> classNonAbstractOne; // if desired, for convenience
    

    Make sure to give your abstract base classes either a virtual public destructor or make the destructor protected (then it doesn’t have to be virtual, but still can be).

    Because the template must be parsed with names looked up without yet knowing exactly what Base will be, you need to either use Base::member or this->member to access inherited members.

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