Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6364245
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T00:08:22+00:00 2026-05-25T00:08:22+00:00

I have the following inheritance tree: NSObject <- GameObject <- RenderableObject <- SimpleBullet GameObject

  • 0

I have the following inheritance tree:

NSObject <- GameObject <- RenderableObject <- SimpleBullet

GameObject has a method called bounds that returns the object’s bounds. In my code I have a SimpleBullet that calls bounds to get its bounds, and I receive a warning saying bounds is defined in several places; odd. If I cast the SimpleBullet to a GameObject and call the bounds method, everything works as expected. What’s happening? I can’t figure out this behaviour. Example:

SimpleBullet* bullet = bulletInstance;
[bullet bounds];    // we get the warning.
[(GameObject*)bullet bounds];    // works as expected.

As I said, the bounds method is defined in GameObject, but why is Obj-C not aware that SimpleBullet is a GameObject and not allowing me to call its method without the warning?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T00:08:22+00:00Added an answer on May 25, 2026 at 12:08 am

    After some investigation I managed to know what was happening. The compiler was playing tricks on me because did not report a meanfull error. The problem was that I wasn’t importing/including SimpleBullet.h. A forward declaration was declared but not the real implementation.

    This, leads me to think that by default compiler treats it as an id object, and tries to find a method among all registered classes that suits the call signature. Just a guess, not sure about this :).

    Thanks for all the help.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We have an entity framework model with has some inheritance in it. The following
I have a simple CMS system, that has a simple tree hierarchy: We have
I am new to ObjectiveC and I have following inheritance. @interface CGameEntity : NSObject
Suppose I have following inheritance tree: SDLBullet inherits from Bullet inherits from Entity EnemyBullet
Given the following inheritance tree: I have a public class BaseForm : Form This
Say I have the following inheritance relationship. object->Car->SUV object is the father of Car
We have the following classes @Entity @Inheritance(strategy = InheritanceType.SINGLE_TABLE) // optional annotation as this
i have the following table structure table location has - id - parentLocation_id (relation
I have the following inheritance: internal abstract class TeraRow{} internal class xRow : TeraRow
I have the following inheritance structure: var environment:AvEnvironment = new AvEnvironment(...); addChild(environment); environment.addChild(new Terrain());

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.