I have the following method to copy bytes from a socket stream to disk:
public static void CopyStream(Stream input, Stream output)
{
// Insert null checking here for production
byte[] buffer = new byte[8192];
int bytesRead;
while ((bytesRead = input.Read(buffer, 0, buffer.Length)) > 0)
{
output.Write(buffer, 0, bytesRead);
}
}
What I am curious about is: will buffer be allocated on the stack or on the
heap? To be sure, I could make this method unsafe, and add the fixed keyword to
the variable declaration, but I don’t want to do that ifn I don’t have to.
The
buffervariable will be allocated on the stack, the 8192 byte memory thebuffervariable holds the location of will be on the heap.why are you talking about
fixed? Are you trying to speed things up? It almost certainly won’t…To quote Eric Lippert:
Ref.