Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7591253
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T20:36:21+00:00 2026-05-30T20:36:21+00:00

I have the following script in Python. What it does is tries to connect

  • 0

I have the following script in Python. What it does is tries to connect to a MineCraft server, first by sending a ‘handshake’, then sending a login request. The protocol specs can be found here: http://wiki.vg/Protocol

Anyway, the python script works fine, and there are no errors. However, I’m fairly use I encoded the second packet wrong, as when it is sent, nothing appears on the server console. The player isn’t connected or anything. It just eventually times out and closes the connection due to the ‘client’ not logging in in time.

Basically, anyway who has experience with struct.pack() should be able to help me here. I have commented the line where I am unsure of whether I have encoded everything right. The detailed information on packing the data is shown in the link above.

Any help would be greatly appreciated, I’m pretty clueless with encoding/packing data. 🙁

import struct
import socket
import time
import urllib
import urllib2
host = "127.0.0.1"
port = 25566
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))

logindata = {'user':'JackBeePee', 'password':'*******', 'version':'12'}
data = urllib.urlencode(logindata)
print('Sending data to login.minecraft.net...')
req = urllib2.Request('https://login.minecraft.net', data)
response = urllib2.urlopen(req)
returndata = response.read() 
returndata = returndata.split(":")
mcsessionid = returndata[3]
del req
del returndata
print("Session ID: " + mcsessionid)
data = {'user':u'JackBeePee','host':u'127.0.0.1','port':25566}


stringfmt = u'%(user)s;%(host)s:%(port)d'
string = stringfmt % data
structfmt = '>bh'
packetbytes = struct.pack(structfmt, 2, len(string))+string.encode('utf-16BE')
s.send(packetbytes)
connhash = s.recv(1024)
print("Connection Hash: " + connhash)
print('Sending data to http://session.minecraft.net/game/joinserver.jsp?user=JackBeePee&sessionId=' + mcsessionid + '&serverId=' + connhash + '...')
req = urllib.urlopen('http://session.minecraft.net/game/joinserver.jsp?user=JackBeePee&sessionId=' + mcsessionid + '&serverId=' + connhash)
returndata = req.read()
if(returndata == 'OK'):
    print('session.minecraft.net says everything is okay, proceeding to send data to server.')
else:
    print('Oops, something went wrong.')

time.sleep(5)

# All above here works perfectly.
enc_user = data['user'].encode('utf-16BE')
#This line is probably where something's going wrong:
packetbytes = struct.pack('>bih', 1, 23, len(data['user'])) + data['user'].encode('utf-16BE') + struct.pack('>hiibBB', 2,0,0,0,0,0)
print(len(packetbytes))
print('Sending ' + packetbytes + ' to server.')
s.send(packetbytes)

while True:
    data = s.recv(1024)
    if data:
        print(data)
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T20:36:22+00:00Added an answer on May 30, 2026 at 8:36 pm

    It seems you’re not adding the string or the empty fields;

    packetbytes = struct.pack('>bihshiibBB', 1, 23, len(data['user']), enc_user, 0, 0, 0, 0, 0, 0)
    

    About the second h in the packing format, a Minecraft string is greater or equal than 2 bytes in length. So I’m assuming that an empty string is just a short with the value 0.

    Edit:
    The abovementioned method doesn’t work; the s needs a length;

    packfmt = '>bih{}shiibBB'.format(len(enc_user))
    packetbytes = struct.pack(packfmt, 1, 23, len(data['user']), enc_user, 0, 0, 0, 0, 0, 0)
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following simple python test script that uses Suds to call a
i have something similar to the following... used a python script to JSON to
I have the following script, where the first and third document.writeline are static and
I have the following script which first shows only the first para of the
I'm trying to write a python script that does the following from within a
Let's say we have the following mega-simple Python script: print Initializing.... a=10 print Variable
Suppose I have a perl (or python) script that does something highly secretive; I'd
Currently, I have a script which does the following. If I have text file
I have the following script that is taken from a python game development book.
I have the following shell script registered in my Login Items preferences but it

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.