I have the following snippet of code which should increment a counter on a transparent background on the first monitor. When the image shows 0 it renders fine, but after that (as soon as 1 is hit) the window redraws with an opaque background.
Silly example in practice I know, just broken a real use case down to a simpler piece of code.
It seems the key might be in the paintComponent method of TestCanvas:
g.setColor(new Color(0, 0, 0, 0));
g.clearRect(0, 0, getWidth(), getHeight());
From what I can work out, those two lines should set the drawing colour to completely transparent, then clear the given area with that colour – but this doesn’t seem to be holding for beyond the first repaint.
EDIT: Using fillRect instead of clearRect doesn’t work because it just paints the transparent rectangle on top of the existing image, so it never gets cleared. 1 is overlayed on 0, then 2 overlayed on 1, etc.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import javax.swing.JPanel;
import javax.swing.JWindow;
import javax.swing.SwingUtilities;
public class LyricWindow extends JWindow {
private final TestCanvas canvas;
public LyricWindow(Rectangle area, boolean stageView) {
setBackground(new Color(0, 0, 0, 0));
setArea(area);
canvas = new TestCanvas();
canvas.setPreferredSize(new Dimension((int) (area.getMaxX() - area.getMinX()), (int) (area.getMaxY() - area.getMinY())));
add(canvas);
new Thread() {
public void run() {
for(int i = 0; true; i++) {
final int ii = i;
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
canvas.setText(Integer.toString(ii));
}
});
try {
Thread.currentThread().sleep(200);
}
catch(InterruptedException ex) {}
System.out.println(ii);
}
}
}.start();
}
public final void setArea(final Rectangle area) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if(canvas != null) {
canvas.setPreferredSize(new Dimension((int) (area.getMaxX() - area.getMinX()), (int) (area.getMaxY() - area.getMinY())));
}
setSize((int) (area.getMaxX() - area.getMinX()), (int) (area.getMaxY() - area.getMinY()));
setLocation((int) area.getMinX(), (int) area.getMinY());
}
});
}
public static void main(String[] args) {
LyricWindow w = new LyricWindow(GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()[0].getConfigurations()[0].getBounds(), false);
w.setVisible(true);
}
}
class TestCanvas extends JPanel {
private String text;
@Override
public void paintComponent(Graphics g) {
g.setColor(new Color(0, 0, 0, 0));
g.clearRect(0, 0, getWidth(), getHeight());
g.setColor(Color.RED);
g.drawString(text, 100, 100);
}
public void setText(String s) {
text = s;
repaint();
}
}
Turned out I had to set the correct composite value before painting. Adding
to the start of the
paintComponent()method, then usingfillRect(), did the trick!