I have the following struct defined in a user control:
public struct ColumnData
{
public string ColumnName { get; set; }
public string ColumnDataItem { get; set; }
public bool ColumnIsHyperLink { get; set; }
public string ColumnHyperLinkURL { get; set; }
public string ColumnHyperLinkPK { get; set; }
}
I create a new instance of List<ColumnData> (In a different code behind that creates an instance of the user control) and want to pass in values to it, but how do I assign them to specific attributes within the struct object?
I create an instance of the struct using the following code:
List<ColumnData> DataItems = new List<ColumnData>();
Change that to a class; all your woes relating to modifying struct properties (etc) will go away.
Alternatively, make it an immutable struct, and initialize it with the correct values at the point of creation – then the issue is moot, no matter how many times it is subsequently copied.
IMO the first is the right approach here.