I have the following the class:
//Rectangle.h
#include "Point.h"
class Rectangle{
public:
Rectangle();
void setWidth(int);
void setHeight(int);
int getWidth();
int getHeight();
void draw(Point);
private:
int m_width;
int m_height;
};
//Rectangle.cpp
#include <Windows.h>
#include <iostream>
#include <GL/Gl.h>
#include <GL/Glu.h>
#include <GL/Glut.h>
#include "Rectangle.h"
#include "Point.h"
//constructor
Rectangle::Rectangle(){
}
int Rectangle::getHeight(){
return m_height;
}
int Rectangle::getWidth(){
return m_width;
}
void Rectangle::setHeight(int a_height){
m_height = a_height;
}
void Rectangle::setWidth(int a_width){
m_width = a_width;
}
void Rectangle::draw(Point center){
int pointWidth = m_width / 2;
int pointHeight = m_height / 2;
std::cout << "drawing rectangle at" << center.getX() << ", " << center.getY() << std::endl;
glColor3f(1, 1, 0);
glBegin(GL_POLYGON);
glVertex2i( center.getX() - pointWidth, center.getY() - pointHeight );
glVertex2i( center.getX() + pointWidth, center.getY() - pointHeight );
glVertex2i( center.getX() + pointWidth, center.getY() + pointHeight );
glVertex2i( center.getX() - pointWidth, center.getY() + pointHeight );
glEnd();
}
And then I have the following in main.cpp. The problem is with the line vector<Rectangle> rectangles; I get the following error:
std::vector : Rectangle is not a valid template type argument for parameter ‘_Ty’
#include <Windows.h>
#include <math.h>
#include <string>
#include "Rectangle.h"
#include "Point.h"
#include "Pentagon.h"
#include "Star.h"
#include "StringManip.h"
#include <iostream>
#include <fstream>
#include <vector>
#include <GL/Gl.h>
#include <GL/Glu.h>
#include <GL/Glut.h>
using namespace std;
// Function prototypes for callbacks
void myDisplay(void);
void myInit();
void openFile(string);
Point point;
vector<Point> points;
vector<Rectangle> rectangles;
vector<Pentagon> pentagons;
vector<Star> stars;
I’m at a loss for what’s up. I think I’ve done my class correctly. If anyone could tell me what’s wrong, I’d appreciate it.
Here’s Point.h and Point.cpp
//Point.h
#ifndef POINT_H
#define POINT_H
class Point {
public:
//default constructor
Point () {
m_xCoord = 0;
m_yCoord = 0;
}
//set x and y
void setX(int a_x);
void setY(int a_y);
//get x and y
int getX();
int getY();
//change x and y by a specified value.
void changeX(int a_x);
void changeY(int a_y);
private:
int m_xCoord;
int m_yCoord;
};
#endif
//Point.cpp
#include "Point.h"
void Point::setX(int a_x){
m_xCoord = a_x;
}
void Point::setY(int a_y){
m_yCoord = a_y;
}
int Point::getX(){
return m_xCoord;
}
int Point::getY(){
return m_yCoord;
}
void Point::changeX(int a_x){
m_xCoord += a_x;
if(m_xCoord < 0){
m_xCoord = 0;
}
}
void Point::changeY(int a_y){
m_yCoord += a_y;
if(m_yCoord < 0){
m_yCoord = 0;
}
}
You’re including
<Windows.h>, which will pollute the global namespace with many, many declarations, including a function calledRectanglethat clashes with your class.If you actually need the Windows API, your best option is probably to put all your stuff inside a namespace.