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Home/ Questions/Q 654783
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:31:55+00:00 2026-05-13T22:31:55+00:00

I have the following two classes, one inherits from the other Class A{ void

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I have the following two classes, one inherits from the other

Class A{
  void print(){cout << "A" << endl;}
}

Class B : A{
  void print(){cout << "B" << endl;}
}
Class C : A{
  void print(){cout << "C" << endl;}
}

Then in another class I have the following:

vector<A> things;
if (..)
  things.push_back(C());
else if (..)
 things.push_back(B());

things[0].print();

this always prints A
I’d like it to print B or C depending on which thing I’ve added to the vector
how do I do this?
I’ve tried abstraction but I’m not entirely sure how to use it in C++ and it hasn’t been working for me

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:31:56+00:00Added an answer on May 13, 2026 at 10:31 pm

    As mentioned, you need virtual functions to enable polymorphic behaviour and can’t store classes directly by value in the vector.

    When you use a std::vector<A>, you are storing by value and thus objects that you add, e.g. via push_back() are copied to an instance of an A, which means you lose the derived part of the objects. This problem is known as object slicing.

    As already suggested you can avoid that by storing pointers (or smart pointers) to the base class, so only pointers are copied into the vector:

    std::vector<A*> things;
    things.push_back(new B());
    // ... use things:
    things[0]->print();
    
    // clean up later if you don't use smart pointers:
    for(std::vector<A*>::iterator it = things.begin(); it != things.end(); ++it)
        delete *it;
    
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