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Home/ Questions/Q 700723
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:31:48+00:00 2026-05-14T03:31:48+00:00

I have these classes in C# (.NET Framework 3.5) described below: public class Base

  • 0

I have these classes in C# (.NET Framework 3.5) described below:

public class Base
{
   public int State {get; set;}

   public virtual int Method1(){}
   public virtual string Method2(){}
   ...
   public virtual void Method10(){}
}


public class B: Base
{ 
  // some implementation
}

public class Proxy: Base
{
   private B _b;
   public Proxy(B b) { _b = b; }

   public override  int Method1()
   {
      if (State == Running)
         return _b.Method1();
      else 
         return base.Method1();

   }


   public override  string Method2()
   {
      if (State == Running)
         return _b.Method2();
      else 
         return base.Method2();

   }


    public override  void Method10()
   {
      if (State == Running)
         _b.Method10();
      else 
         base.Method10();
   }
}

I want to get something this:

public Base GetStateDependentImplementation()
{ 
   if (State == Running) // may be some other rule
     return _b;
   else 
     return base; // compile error
}

and my Proxy’s implementation will be:

public class Proxy: Base
{
   ...
   public override  int Method1()
   {
      return GetStateDependentImplementation().Method1();
   }


    public override string Method2()
   {
      return GetStateDependentImplementation().Method2();
   }
   ...
}

Of course, I can do this (aggregation of base implementation):

 public RepeaterOfBase: Base // no any overrides, just inheritance
    { }

public class Proxy: Base
{
   private B _b;
   private RepeaterOfBase _Base;

    public Proxy(B b, RepeaterOfBase aBase) 
    { 
      _b = b; 
      _base = aBase; 
    }
}

...
     public Base GetStateDependentImplementation()
    { 
       if (State == Running)
         return _b;
       else 
         return _Base; 
    }
...

But instance of Base class is very huge and I have to avoid to have other additional copy in memory.

So I

  • have to simplify my code
  • have to “wrap” implementation
  • have to avoid a code duplication
  • have to avoid aggregation of any additional
    instance of Base class
    (duplication)

Is it possible to reach these goals?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:31:48+00:00Added an answer on May 14, 2026 at 3:31 am

    One solution is to extract the expensive state into its own class and share an instance of it between your concrete implementations.

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