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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:01:00+00:00 2026-05-14T07:01:00+00:00

I have these two methods on a class that differ only in one method

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I have these two methods on a class that differ only in one method call. Obviously, this is very un-DRY, especially as both use the same formula.

int PlayerCharacter::getAttack() {
    int attack;
    attack = 1 + this->level;
    for(int i = 0; i < this->current_equipment; i++) {
        attack += this->equipment[i].getAttack();
    }
    attack *= sqrt(this->level);
    return attack;
}
int PlayerCharacter::getDefense() {
    int defense;
    defense = 1 + this->level;
    for(int i = 0; i < this->current_equipment; i++) {
        defense += this->equipment[i].getDefense();
    }
    defense *= sqrt(this->level);
    return defense;
}

How can I tidy this up in C++?

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:01:00+00:00Added an answer on May 14, 2026 at 7:01 am

    In my opinion, what you have is fine, as it will allow you to tweak attack/defense more than if you represented both of them with one function. Once you start testing your game, you’ll begin balancing attack/defense formulas, so having separate functions for them is fine.

    The whole concept of DRY [don’t repeat yourself] is [hopefully] to prevent your code from becoming a huge copy & paste fest. In your situation, the defense/attack formulas will change over time [for example, what if characters have buffs/status-ailment? A specific status ailment might cut defense in half, while increasing attack by 2 (Berserk, FF reference, heh)]

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