I have this 2D array (say double[10][10]) which contain some 1.0 and 10.0, rest are all in 0.0s. I am trying to loop through this array to find the 1.0 (start point), from there ‘move’ it randomly (using random.nextInt(4)) up, down, left or right till it gets to 10.0. I created a emptyArray to keep track of how many time it had moved pass each point (or at least I think I did). Nothing came up when I compile but I do not get any result when I try to display it into a frame. Any idea where I had gone wrong or missing?
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,1.0,1.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,1.0,1.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,10.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,10.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
Sample of 2D array.
double[][] getPath(double[][] dataIn) {
double[][] emptyArray = new double[dataIn.length][dataIn[0].length];
double[][] drunkLoc = new double[dataIn.length][dataIn[0].length];
for (int i = 0; i < dataIn.length; i++) {
for (int j = 0; j < dataIn[i].length; j++) {
if (dataIn[i][j] == 1.0) {
double drunkHome = 10.0;
drunkLoc[i][j] = dataIn[i][j];
do {
int dir = getDirection();
switch(dir) {
case 0:
if ((i > 0) && (j > 0)) {
drunkLoc[i][j] = drunkLoc[i-1][j];
double value = emptyArray[i][j];
emptyArray[i][j] = value + 1;
emptyArray[i][j] = (255<<24) | (255<<16) | (255<<8) | 255;
} else {
break;
}
break;
case 1:
if ((i > 0) && (j > 0)) {
drunkLoc[i][j] = drunkLoc[i][j-1];
double value = emptyArray[i][j];
emptyArray[i][j] = value + 1;
emptyArray[i][j] = (255<<24) | (255<<16) | (255<<8) | 255;
} else {
break;
}
break;
case 2:
if ((i > 0) && (j > 0)) {
drunkLoc[i][j] = drunkLoc[i+1][j];
double value = emptyArray[i][j];
emptyArray[i][j] = value + 1;
emptyArray[i][j] = (255<<24) | (255<<16) | (255<<8) | 255;
} else {
break;
}
break;
case 3:
if ((i > 0) && (j > 0)) {
drunkLoc[i][j] = drunkLoc[i][j+1];
double value = emptyArray[i][j];
emptyArray[i][j] = value + 1;
emptyArray[i][j] = (255<<24) | (255<<16) | (255<<8) | 255;
} else {
break;
}
break;
default:
}
} while (drunkLoc[i][j] != drunkHome);
}
}
}
return emptyArray;
}
Do let me know if you need any more clarification. Only my second post so still learning on my questioning technique. Thanks in advance.
OK, for you to study, here’s some sample code that will give you the answer you’re looking for (the number of moves to get from (xpos,ypos) to (destX,destY) on a “board” that is penDimension x penDimension in size:
Instead of doing ++ or — and then checking the bounds afterwards, you could also write (and in real life probably would write) e.g.:
I just wrote it as I did above because I thought it would be easier to understand.
Instead of writing “new SecureRandom()”, you could also write “new Random()”, which is probably what you’ve learnt. But SecureRandom is a much higher quality (but slower) random number generator. In general when writing ‘simulations’ where you are repeatedly generating a large number of random numbers, it’s better to avoid the standard Random class and use a higher quality generator.