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Home/ Questions/Q 1035549
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T14:33:35+00:00 2026-05-16T14:33:35+00:00

I have this algorithm that I found here, just one thing puzzles me about

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I have this algorithm that I found here, just one thing puzzles me about it:

    Clear the stencil buffer to 1.
    Pick an arbitrary vertex v0, probably somewhere near the polygon to reduce floating-point errors.
    For each vertex v[i] of the polygon in clockwise order:
        let s be the segment v[i]->v[i+1] (where i+1 will wrap to 0 when the last vertex is reached)
        if v0 is to the "right" of s:
            draw a triangle defined by s, v[i], v[i+1] that adds 1 to the stencil buffer
        else
            draw a triangle defined by s, v[i], v[i+1] that subtracts 1 from the stencil buffer
    end for
    fill the screen with the desired color/texture, testing for stencil buffer values >= 2.

By "right of s" I mean from the perspective of someone standing on v[i] and facing v[i+1]. This can be tested by using a cross product:

cross(v0 - v[i], v[i+1] - v[i]) > 0

The part that confused me was where I need to draw a triangle defined by S, V[i], V[i + 1]. If S is segment v[i]->v[i+1] then how is this possible?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-16T14:33:36+00:00Added an answer on May 16, 2026 at 2:33 pm

    If I recall correctly, the triangles you have to draw are v0 – v[i] – v[i+1]

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