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Home/ Questions/Q 9174919
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T16:49:50+00:00 2026-06-17T16:49:50+00:00

I have this application that is listening for arrival of NFC devices. It’s based

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I have this application that is listening for arrival of NFC devices. It’s based of the example from Microsoft:

http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh465221.aspx

Windows.Networking.Proximity.ProximityDevice proximityDevice;

public MainPage()
{
    InitializeComponent();

    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

    if (proximityDevice != null)
    {
        proximityDevice.DeviceArrived += ProximityDeviceArrived;
    }
    else
    {
        MessageTextBlock.Text += "Failed to initialize proximity device.\n";
    }
}

This is implemented in my MainPage.xaml. My problem is that if I navigate to another page, and then go back by pressing the back button (im not overwriting the function) I now got multiple events it seems.

So when a device arrives before navigating it register it once, after I’ve been to another .xaml page and gone back the DeviceArrived is triggered multiple times even if only one device arrived.

Do I have to lock it some way?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T16:49:50+00:00Added an answer on June 17, 2026 at 4:49 pm

    The design pattern you should be following in XAML based frameworks for static events is to register in the OnNavigatedTo method override and unregister in the OnNavigatedFrom method override.

    private ProximityDevice proximity = ProximityDevice.GetDefault();
    
    protected override void OnNavigatedTo(NavigationEventArgs e)
    {
        if (proximity != null)
        {
            proximity.DeviceArrived += proximity_DeviceArrived;
        }   
    
        base.OnNavigatedTo(e);
    }
    
    protected override void OnNavigatedFrom(NavigationEventArgs e)
    {
        if (proximity != null)
        {
            proximity.DeviceArrived -= proximity_DeviceArrived;
        }   
    
        base.OnNavigatedFrom(e);
    }
    

    Or alternatively for a more architecturally sound solution, register to static events in a singleton class and translate those into Messages for Messenger/EventAggregator/etc.

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