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Home/ Questions/Q 3428026
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T06:54:33+00:00 2026-05-18T06:54:33+00:00

I have this big problem that i dont know how to fix. I have

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I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips?

Thanks for your time.

I have an NSTimer in my applicationDidFinishLaunching method

timer = [NSTimer scheduledTimerWithTimeInterval:0.0
        target:self
        selector:@selector(gameLoop:)
        userInfo:nil
        repeats:YES];

It’s messaging this method:

-(void) gameLoop: (id) sender
{
    [myView updateAll];
    [myView setNeedsDisplay];
}

myView is a UIView. UpdateAll updates my code for drawing. It works fine, the problem seems to be the drawRect method is being executed so infrequently. I need to know how to make it execute 30 frames per second. I keep seeing people say that all you have to do is what i have above but setNeedsDisplay still only gets called every 8 seconds.

Thank you for your help…

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  1. Editorial Team
    Editorial Team
    2026-05-18T06:54:34+00:00Added an answer on May 18, 2026 at 6:54 am

    It turns out that my code was just incredibly inefficient and that was causing the slow down not the timer. If you have a similar problem, make sure to test your drawRect with some simple drawing (such as drawing your Frames Per Second to the screen) before you assume it is not being executed. Thanks for viewing.

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